It was quite a slim game by 2011 standards and didn’t sell well, only moving 24,000 copies in its launch month in the United States. Shadows of the Damned also spent so long in early production, that it was trimmed in order to make up time. Suda 51 and Mikami also did have influence on the game, but Massimo Guarini ended up directing much of the game under EA’s supervision. Suda 51 later said that EA’s “demands were strong.” It started out as a psychological horror game in a bigger world where players didn’t have any firearms, but EA insisted that it have guns. While received somewhat well (its PS3 version has a 77 on Metacritic), it had a troubled development cycle that went through radical changes mostly at the behest of Electronic Arts. Shadows of the Damned was developed by three notable Japanese figureheads: Shinji Mikami, Akira Yamaoka, and Suda 51, who are famous for Resident Evil, Silent Hill, and No More Heroes, respectively.
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